Bézier patch (bzrPtch) 
 
             key:    bzrPtch     
             type: SCiiC
             
 
                     -  string: object name.
 
                     -  mat'l: object materialindex.
 
		     -  nPointsU, nPointsV: number of control
			 points in U and V directions, respectively.
 
                     -  C : vertex list: must have nPointsU*nPointsV
			 points.
 
             
 Description 
A four-sided tensor-product Bézier patch of arbitrary degree
 Conventions 
	     
	       -  The first control point is at U=0, V=0; the end of the
		   first row is U=1, V=0. The last control point is at U=1, V=1.
 
	       -  At the moment, patches are restricted to equal degree in U and V:
 
		   nPointsU = nPointsV.
	       -  If texture vertices are given, they must correspond 1:1 to the
 
		   control points, but only the four corners will be used.
	       -  Texture coordinates will be linearly interpolated in UV space.
 
	     
 Examples 
	     A cubic patch using default texture coordinates (i.e. the natural
	     parametrization of the patch).
bzrPtch "curved-patch"
   mtrlNm "lambert1" end
   4 4
   vrtxPstn
      -3.0 -3.0 0.0
      -1.0 -3.0 1.0
       1.0 -3.0 1.0
       3.0 -3.0 0.0
      -3.0 -1.0 1.0
      -1.0 -1.0 2.0
       1.0 -1.0 2.0
       3.0 -1.0 1.0
      -3.0  1.0 1.0
      -1.0  1.0 2.0
       1.0  1.0 2.0
       3.0  1.0 1.0
      -3.0  3.0 0.0
      -1.0  3.0 1.0
       1.0  3.0 1.0
       3.0  3.0 0.0
   end
end
 mdl page